﻿using System;

namespace Aeon.Framework.Objects.Models
{

/// <summary>
/// Interface bridge for IPlay.
/// 
/// </summary>
public interface IPlayAdapter : IModelAdapter
    {
    Boolean Loop { get; set; }
    Single Percent { get; }

    void AnimateStop();    
    void AnimateEnd();
    void AnimatePause();
    void AnimateForward();
    void AnimateBackward();
    void AnimateLoop();

    // [TODO] Same as IPlay, without dependency chains.
    }


}

